Do you think the game should be more punishing for using these type of weapons vs a rifle, even with steel bolts? I tried to make the argument that they should be relatively weaker vs a firearm, but I'm not sure that was the original intention of the Pimps or this is the line of thinking to have. One of them enjoys the use of bow & arrows, then a crossbow when they get it. Loot isn't getting any better, it's just become a lot harder to get it and they're feeling like they're wasting their time trying to get in and out anymore, especially when death quickly follows. I don't loot with them much, so I'm representing them, but this is essentially their feelings. Why complain about something when the game has a setting right there to deal with it?įinally, in threads like these, you need to tell us your gamestage, as nothing else really means anything (including what day it is and your current level).Ī lot of responses but I'll generally address you. There needs to be more Rads not less, as the game is a walk in the park right now for full combat-specced chars.Īt the end of day, if you really cannot handle 7 Rads between you, it's time to turn the difficulty down a step. I assume someone in your group was full combat-specced, right? Seriously 7 Rads should be *nothing* to a combat-specced char. For example, they'll raid a Pop N Pills and hit 7 radiation zombies, which is quite a bit for a building that's small.ħ Rads. We're in the 80-90 level range, and they've been complaining the game has really gotten tough-too many radiation zombies for them to kill/survive. I usually stay inside to build/craft/cook/hunt, and they go out and loot buildings. And this won't get any better as you level. So the threat only ever gets tougher and tougher, but nothing else scales with it to the same degree. SO eventually, in an effort to avoid bullet sponges, you get a whole bunch of bullet sponges.Īnd it's NOT worth raiding POIs, because you'll use more resources getting in than you'll ever get back out, because one things that doesn't level up: loot Basically POIs end up being ferals/iradiated exclusively, and the same with horde nights. feels like the game is punishing me for levellingĪnd basically it all boils down to the same thing: because of the way the pimps have decided to handle zombie spawns, the higher you are, the tougher the spawns. There have been a couple of threads recently on this subject: So as soon as it does, the save file should update, or I can decide to download the beta version. The game is 17.1, and a stable 17.2 hasn't dropped yet.
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